About This Game "An awakening wrapped in self-discovery" GAMEPLAYThe Song of Seven is a single player third-person adventure game. NARRATIVE- This game definitely has sheep- Also has at least one old man- Adventure around the world of Pria, solve some tricky puzzles.COMPANYEnlightened Games is dedicated to creating a thoughtful, enriching, positive interactive experience for our players. Like a novel or film - we truly believe games can add value to our lives by overcoming obstacles, using intellect, and creating emotional connections. We respect our players intelligence and know everyone is capable of learning organically through the experience. 6d5b4406ea Title: The Song of Seven : OvertureGenre: Adventure, IndieDeveloper:Enlightened GamesPublisher:Enlightened GamesRelease Date: 17 May, 2016 The Song Of Seven : Overture Android Apk Download the song of seven overture 3 years later... Nothing.. Target Audience: Point and Click Adventure Fans who like themes of freedom, and is willing to be part of a bumpy ride Summary: This is a tough one. On one hand, there's a good set of themes regarding curiosity versus safety and what it means to live. Characters are reasonably developed for the 2-3 hours that it takes to beat the first episode. The game is nice to look at, in particular regarding the environment backdrops and the scenery that's created. The basic puzzles do the job, and it's your typical point and click adventure experience. However, it becomes clear early on that the game is really rough around the edges, as the lack of kickstarter budget of the title shows in rushed narratives and a lack of polish of the central engine of the game. It's biggest flaw is its pacing: as story elements drop out of nowhere, or characters undergo massive changes without reasonable events to cause the change in behavior. There's little issues with the presentation as well, as the game didn't do its best of complementing some sections with lighting changes or character appropriate animations. You'll feel like the game fell short of its potential, which makes this determination really hard. I want to see more of this universe, and the base story does enough to tilt things toward the recommendation side. But those getting the game know this: you're getting a deeply flawed experience, and it's a good title to target for a sale. Video Review: https:\/\/www.youtube.com\/watch?v=cq4QyIPrIAA Lists: Positives: Good themes of fear versus curiosity are present. Characters are simple but easy to understand, and have easily identifiable traits associated with them. Good background design and drawing talent on display. Can look beautiful at times. Some good puzzle design, in particular with a music puzzle and figuring out what notes are missing through tones. Developer seems to be rather responsive with multiple builds released during the review time. Negatives: Story rhythm is a major problem. Characters undergo radical changes without the appropriate events corresponding to them. Feels like a game stuck on fast forward, and that may come down to a lack of funds. It just feels like it was held back from its true potential. Really rough around the edges all over the place. Suffers from a lack of polish in several elements, including graphics and story. Lighting is an issue in several scenes. Unable to see proper emotion, or able to complement the scene well. Couple of bugs, including a progress breaking one. Developer is responsive, but still, dragged down the experience.. Digging it so far.. TL:DR, 5.5\/10.Beautiful aesthetics and soundtrack, however it has been over two years since the release of chapter one with absolutely no word on the remainder. Currently only 1 of 5 chapters is released, and that barely occupies two hours of gameplay. World Building:The world design is pretty to look at but permits little in terms of actual exploration. The world map is very decieving in this matter since the game is utterly linear. The lore behind the world was somewhat interesting but not at all fleshed out because the size of the play-able world was so tiny.Game Design:The character dialogue was children's book cheesy at best using standard dialogue boxes. Character animation was poor. Controls were very clunky; walking around was fine but interacting with objects using a mouse and keyboard? Forget it, took multiple clicks to get the character to interact with something. They also incorporated a way to rotate your camera using your mouse button that was very counter-intuititve, made navigating the maze considerably more difficult and nauseating. The puzzles in this game were otherwise lackluster, numbering only several.Overall:There is a good foundation to build upon here. To the studio, I hope you rehire your sound designer and music composer. The developers definitely have their work cut out. Elsewise, I hope there will be some news about future releases because I can't recommend this game in this current alpha-like stage.. I didn't really know what to expect, if it was a platformer, point-and-click or something entirely different. It's like a mix obetween exploration, point-and-click\/visual novel'ish. Normally, I'm not a huge fan of the latter, but there's a charm and beauty to this game that trapped my fascination and curiosity. However, I experienced a serious lag issue playing with the lowest resolution when I went to the other side of the fence, which ruined the peaceful, atmospheric feel. And the character showing me around would get stuck next to rocks, so I'd have to try to fish her out. The way my characer moves is also very.. unique? But I did get used to it and didn't really mind, once I got distracted by the lovely music, amazing colors, lighting and stunning scenario. Somewhat unpolished, but to me it's so aesthetically pleasing and artistically inspiring that I'd recommend it either way.. An imaginitive journey through a beautifully crafted world that feels like it was lifted from the watercolored pages of a child's storybook. The art direction is an original, breath of fresh air with obvious thought given to the mood established in each of the sections though the music and environments. I enjoyed the purposefully naive dialog in the sequestered little village and how it contrasted to the more "worldly" characters. The puzzles were thought provoking, striking a nice balance between being solvable without overly simple, and made sense in the context of the story. The overall message of the piece is an important one and its simple, one line dedication struck an emotional chord. It is clear that great care was invested in the creation of this game and I look forward to seeing how the story plays out. I tip my hat to the development team. Well done.I definitely recommend this adventure to anyone looking to spend a few enjoyable hours capturing some of the magic from the days of imagination and bedtime stories.. Pros: The graphics are beautiful. The Music is pretty The Story is pretty intersting. The game is very smooth, no lag so farCons:The resume button failed on me. (sent me to a black screen) I find the movement to be a bit sloppy at times. Overall I think this game deserves a 8\/10. It's very enjoyable with memorable characters. Its worth every penny you spend on this game. Here is a quick gameplay 1080p 60FPS. https:\/\/www.youtube.com\/watch?v=i4xXX2Bc-Mg. Pretty good if you just want a game without an overly complex storyline and mechanics. Relaxing and fun.. While at its core this game is a modern-style Point-and-Click Adventure game with its direct character controls and interactables that highlight when you hover them, it also evokes a bit of a PSX-era RPG feel, especially with its overworld map.The character models are decent enough, with limited animations but their own style about them. The backgrounds are gorgeous though, and the music helps pull you into the world as well.The pacing feels slightly slow at first, but once you hit the world map for the first time things get more interesting. The whole of Chapter 1 took me around 2.5-3 hours.I enjoyed what I played and I'm looking forward to playing future chapters.
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